using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;

public partial class LoadPanel
{
    private Image m_LoadBarImage;
    private TextMeshProUGUI m_PercentTextTextMashProUGUI;
    private TextMeshProUGUI m_SentenceTextMeshProUGUI;
    private TextMeshProUGUI m_TalkerTextMeshProUGUI;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_SentenceTextMeshProUGUI = UIObj.transform.Find("Sentence").GetComponent<TextMeshProUGUI>();

        m_LoadBarImage = UIObj.transform.Find("LoadBar/LoadValue").GetComponent<Image>();

        m_PercentTextTextMashProUGUI = UIObj.transform.Find("LoadBar/PercentText").GetComponent<TextMeshProUGUI>();

        m_TalkerTextMeshProUGUI = UIObj.transform.Find("Sentence/Talker").GetComponent<TextMeshProUGUI>();
    }
}
